![]() So let's say you're fixing a hand of someone who has black or dark skin mats where there's a lighter color to the palms. ![]() It's best to built it up in washes of weaker cloning, similar to painting watercolors.Īlso, if you're exporting the object, you can export it as some high rez sub divided figure and you can export it in any pose. Also, set your strength to something like 40 and not the 100 it defaults to. Only things I'd point out is that if you're doing touchups and fixing across uv seams, use the clone brush and not the paint brush. I might download the trial and give it a whirl. I would not recommend the subscription program as I find I don't use it daily, it's one of those things I may use for an entire weekend to fix a character and fix its textures, and then not touch the program for another week or - Thanks for the heads-up. Making morphs here is more technical, you get a grid and you click on the points and surfaces to change them. I do it with a lot of my GenX'd figures that went to G3, I find the toes and toenails in particular to be problematic. You can import the busted model and then use the morphing tools to make corrections. Especially if you don't have zbrush or you're not good with sculpting in those programs. I just export my figure with the gens, import into blacksmith, load up the mats I have and then start painting the missing parts using the gens and hip textures. Since G2M did not have an anus with the gens, even if I use map transfer to map the g2m to g3m gens in Daz, I still have the whole part by the anus that is texture free and I find the hip part of the gens is sometimes off. I will then go into Blacksmith to fix the G2M converted Genital textures. Convert G2M to G3M mats, Pro version has texture transformer. I can just touch stuff up in Blacksmith on the actual model so I don't end up making 27 copies of a jpg to load in Daz to see if the seams line up. Certain bodyparts like hands run real tight to the edges that make it hard to fix in photoshop or gimp. Fixing existing mat because I can paint across seams and edges. I got it on a prime flash sale and I have very little bad to say about it. I have the current version and I love it. I just needed a bit more polish and ease of use for it to work for me, you might have different results. This blacksmith3d just feels like it was written over a weekend by someone who needed a quick tool, and then decided to sell it. People who have used Substance Painter say it is much much better product than blacksmith. But if I can't do something in 10 minutes I give up.Īs I say, the new updates might improve things. ![]() I found it impossible to correctly line up the texture to paint with it. ![]() You don't understand what I'm talking about? Well that's how you'll feel when you try it. You have to load the texture and then use some black magic to try and align it to the correct place on your model, and then use it as a brush to paint on that exact spot. Find the sweet spot that works for you.Ĥ) Performance was bloody aweful, see my comment about updates above.ĥ) Painting a texture across seams: here's the thing. You have to use it at about 75% and lots of Ctrl-z to undo. But often there was simply nothing happening when trying to blend a seam.ģ) On the lower settings the merge/blur does nothing. I don't know if it is because you are starting on the wrong zone and moving across a seam or whatever's. So I have to get right up there and try to paint her crotch and thighs while her legs are closed.Ģ) there is a 50/50 chance that what you are doing will have no effect. BUT no matter what I do, a default v4 body shape loads in zero pose. I am not the most technical person, and certainly no artist, so other people might have better results.Īlso I have not used the product since the most recent update which is supposed to improve performance dramatically.ġ) I load in my saved V4 character in a pose that gives me easy access to her troublesome thigh seams.
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